11/20/2023 0 Comments Xbox wireless headset newThe one thing Astro have is a less "tin' sound to them overall TBH.Ĭlick to expand.Sounds about right, and you’re getting into fashion/trend audio vs consistent audio. Initial impressions are good for US$99 (AUD$139) and I'm quite happy so far while expecting some room for improvement with settings and ease of use.ĮDIT: I also use no spatial sound, Windows Sonic and Dolby Atmos on Windows 10. I'll have to check out my Series X later tonight and see how something like Apex compares. I'd like the ease of connecting my phone for calls, music on PC/PC sounds at the same time and similar dual simultaneous use when playing on my Series X. There isn't an app for your Android/iPhone so that's a bit of a limitation hope they fix. I definitely want to get into the PC app to test out the noise cancellation and bass settings etc. Generally the audio through my PC or phone is more than comparable to my Astro A10s, mid range Sennheisers or $200 earbuds for my phone/calls. We have some teething issues to work through another words. So far haven't been able to connect them simultaneously nor has my PC found the device in the Xbox Accessories App for some reason. But tomorrow ? I'm pretty sure that we will have the same result in real time, may be not this generation but the next one.įired mine up an connected to phone and PC separately. Just search for the famous barbershop binaural video on YT (and you don't need any fancy headset to enjoy it, just a stereo one), and you will hear the huge difference when you really push the technology on audio post-processing. Of course this real time virtual 5.1 is still it's in its infancy. All you need is a stereo headset and let the algorithms trick your brain by using delay/reverb/volume/stereo applied to the original 5.1 track so it believes that sound is really moving around you. Still never really heard something good regarding this point), there's no need to have your headset packed with multiple tiny speakers. Now that we have post-processing solutions that can work in real time with pretty good results (except elevation. But in the past it was much easier to do it because it needed 0 extra processing power compared to 3D/Virtual/Binaural audio. Very good for footsteps, absolutely horrible for anything else) and that proved to be very limited. That's a very basic technology used for a long time (one of my X360 headset was a Tritton 5.1 with this kind of setup. That's all they can do quite well, for anything else it's pretty bad because as you said the drivers are so close to your hears that it's hard to do proper sound localisation on large sound-scenes and, worst of all, some drivers are so tiny that it simply can't reproduce the whole frequency range (and in fact they don't even try because they don't need it when all they are aiming for is "hear the footstep behind me".). Headphones with multiple drivers are only made for one thing : please the crowd asking to "hear the footstep behind me in COD". But, for people like me who are like, should I buy the console headphones and "settle" for virtual surround in the Xbox headset or should I buy 3rd Party headphones that do "real" surround, the answer is not so cut-and-dry, and "virtual" may be preferable to"real".) (.also, shit, I just went off-topic again. It is made to support the many virtualized "Spatial Sound technologies" including Windows Sonic, Dolby Atmos, and DTS Headphone:X.) (The answer is easy here: the Xbox Wireless Headset uses one 40mm "paper composite diaphragm and neodymium magnet" driver per cup, so it isn't one of those multidrivers. (Also, it's right up against your ears, so there's not much distance to get sound to travel, also maybe a multidriver might sound like a multidriver of a bunch of separate speakers instead of one immersive, surrounding soundfield.) (And then, not the Razer but some of these multidriver headphones are Bluetooth, so frequency division is fine but why bother with front and side drivers when your sound source is not actually surround, much less uncompressed/hi-res?)Ī virtualized surround sound gaming headphone may end up being superior to a multidriver surround headphone. That doesn't mean you should buy a multidriver headset to get a "real 3D headphone experience", as the drivers are naturally small in order to all fit in the cups and so and may be inferior to higher quality or larger drivers.
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